Spent one whole day just trying to figure out how to do this:
That’s right – adding a cube to a scene, making it fade in, fading it out when it hits an invisible cylinder, and then destroying it (removing it from memory).
You’ve heard there’s more than one way to skin a cat? Well, there were probably 10 different ways to do this, and ultimately I found the simplest one, but I had to wade through all those other solutions and go down dozens of rabbit holes of broken code before I finally locked it in.
I bet if I was a real programmer, this would have taken me half-an-hour. Brain no wurk gud.